Difficulty

How the Difficulty Chart Works

Easy through Unreal, what Soul Crushing means here, and why a nil floor inside a chart tower is not a nil tower.

How the Difficulty Chart Works

Easy through Unreal, what Soul Crushing means here, and why a nil floor inside a chart tower is not a nil tower.

The words on the chart

This game uses the tower-obby ladder players already know from Eternal Towers of Hell: Easy, then the mid bands, then Insane, Extreme, Terrifying, Catastrophic, Horrific, and Unreal. Nil is named and is planned for The Final Horizon. The game page says only towers up to Unreal are playable now.

Soul Crushing, in this experience, is the bulk of the roster. Each released area keeps one Easy tower. Everything else in the current lists starts at Insane. If a friend says the game is 'all Soul Crushing with a few Easy towers,' that matches the area pages.

Community pages sometimes add a number, such as 9.70 for High Extreme or 13.80 for a High-Peak Unreal. Those numbers are chart ratings kept by players. Roblox does not show them as official stats. This site repeats a number only when a chart row stated both the tower and the area.

Structure is not difficulty

Word What it changes
Tower The normal climb. Many are 10 floors. Not all.
Steeple Shorter. Steeple of Esoteric Arcane is still Insane.
Mini tower Compact. Barely Even A Tower, Was A Tower, Big Outside Annihilation Tower, and Tower Exists, Tower Obsolete are the ones tied to the four areas.
Citadel Much longer. Citadel of Varying Difficulties has a guide that labels 18 floors.
Obelisk Obelisk of Unrealistic Sightings in Timeless Manor, Bottom-Low Unreal.
Great citadel Great Citadel of Great Difficulty Chart. Bottom Unreal on the area page. A completion video walks it through Floor 100.

A difficulty-chart tower can contain floors themed as Easy, Catastrophic, or even nil. Those inner floors are scenery and gameplay inside that one tower. They do not mean a separate nil-difficulty tower is open.

A practical ladder

  1. Easy in the lobby you are standing in.
  2. Insane in that same lobby.
  3. Extreme only after an Insane clear is repeatable, not merely lucky.
  4. Terrifying and Catastrophic when you are choosing a project for many sessions.
  5. Horrific and Unreal when the project is the point of the month.

The tier list applies this ladder to a few named towers. It is not a second chart.

Warnings on the portal

Some towers carry extra warnings such as length, glitches, or 'not for mobile.' Those warnings were written per tower and they go stale. Read the frame in front of you. A badge description is often a joke. Tower of Generation Failure's badge actually does give a useful warning: the tower is inconsistent and spikes. Prefer a warning that tells you what the gameplay does over a warning that only insults the tower.

FAQ

Frequently Asked Questions

What is The Eternal Abyss?

A Roblox tower obby, place 15873244701, created by bLockerman666 and co-owned with ijivri and skitsuna. You climb towers that are mostly Soul Crushing. The official description warns that lost progress is part of the game.

Is this the same game as Eternal Towers of Hell?

No. It began as a separate place connected to EToH's old Pit of Misery. After that area left EToH, this experience dropped the EToH name and is not an EToH zone. Some towers here were also built for EToH-style games, but the place you join is 15873244701.

Which tower should a new player enter first?

If you are still in the spawn lobby, Tower of Naive Facades. It is the main area's Peak Easy tower. The other areas each have their own Easy tower: Tower of Modernistic Design Choices, Tower of One Equals Zero, and Tower of Nocturnal Edifice. Read the live portal before you leave spawn.

Are there working codes?

No active code was verified on September 6, 2026 UTC, and a redeem menu has not been confirmed. Check the Codes page before you trust a copied list.

Can I practice without losing a full attempt?

Yes, when the live menu shows All-Jump, and also inside personal servers if you own that pass. An All-Jump clear is practice. A badge clear is the real run.

Is The Final Horizon open?

No. It is described as an unreleased hell-themed area planned to hold Catastrophic through nil towers. Do not hunt for its portal yet.